

The player can also find different types of armor (only one of which may be worn at a time) at the time, each with various values of their starting armor points, a number of armor points that are subtracted with each hit, and a chance of deflecting the attack completely. With the exceptions of the fists, weapons will break down with repeated use and replacements must be found in order to continue fighting.

One of the game's more innovative features is that weapons are not infinitely durable. Among them are bare fists, a dagger, a short sword, a morning star, a broadsword, a battle axe, a bow and arrows, throwing axes, a pike axe, a two-handed longsword and a halberd.

There are ten weapons in Witchaven, each with a different attack range and other characteristics. There are also options to adjust the game's difficulty and gore levels. Other than that, the game is similar to many typical FPS games of its era in that the player needs to kill everything that moves in his path while looking for color-coded keys to open closed doors, and eventually to find an exit that would lead to the next level. The game also has a focus on close-quarters combat, unlike the standard run-and-gun gameplay of most first-person shooters at the time. Although the game is considered a first-person shooter (FPS), the game has several role-playing game (RPG) elements, including character progression by acquiring experience points (gained by defeating enemies and finding gold) and level advancement with increasing number of hit points, damage modifiers and weapons proficiency, and access to more powerful spells at higher levels.
